You're on the hilltop. A tank is grinding up the slick slope at you and foot soldiers are marching up beside it, throwing spears. To win you must destroy the tank and drop every last soldier. Shells can be knocked out of the air.
Move the mouse. Hold to charge, let go.
Space. Untouchable mid-spin.
Throw a spear at it. Your spear keeps going.
One spear each. They tumble down the hill.
R.
The spear arcs and has to be charged — that's the aiming skill your whole game is built on. The machine gun sprays. It feels great and it makes aiming almost free, so the tank gets a lot tougher to keep it interesting.
100 guys plus the tank. That's 118 spears that all have to hit, so this button also gives you 170 spears, 25 health, and a much faster backflip. It is almost certainly unfair. That's the point — go find out what breaks.
Hit an orange shell in mid-air and it pops — and your spear carries straight on through, so it can still hit the tank or a soldier behind it. One throw can block and damage. That was Porter's idea and it's the best thing in the game.
Note: blocking works on shells. The soldiers' blue-tipped spears go past — backflip those.
Porter's spear settings, plus everything about the tank and the hill.
Porter's pick: 200.
Porter's pick: 2000.
Porter's pick: 0.2s.
Now 45. You need 18 on the tank plus 8 on the guys — that's 26 hits before a single miss or block.
Porter's design doc said 10. Now 18 — a real boss. Watch out: you can't need more hits than you have spears.
How hard it pushes up the hill. At 200 on a Slick hill it reaches you in about 18 seconds — that's your time limit.
Slippery hill = it slides back and struggles. At 0 it just drives right up at you.
Faster shooting means more blocking and less attacking.
Slow shells are easy to knock down. Fast ones are nearly impossible.
How fast it spits bullets while you hold the button.
Fast bullets fly almost flat — no arc to judge. That's what makes the gun easy.
A new guy walks on this often. Lower = a flood.
Set to 0 for tank only, like it was before.
The whole squad, up to 100. You must drop every one AND kill the tank. Each guy costs at least one spear, so check your spear count.
How fast they walk up at you. One spear drops a guy.
Each guy throws this often. Five of them adds up fast.
How many shells you can eat before the level restarts.
Still a placeholder — Porter hasn't picked the flip's real cost.