Porter's game ยท build step 1 of many

Spear Lab

One spear. Hold to charge, let go to throw. Nothing else in the game exists yet — and that's on purpose. Throw it fifty times, drag the dials, and find the throw that feels right.

5spears left
0hits
0throws

How to throw: move the mouse to aim, then hold the mouse button down to charge up. The longer you hold, the farther and faster it goes. Let go to throw. Watch the dotted line — that's where it's going. Press R to get your spears back.

That scarecrow is just something to aim at. He isn't Level 1 — he doesn't throw back and you can't lose. We build one piece at a time.

The dials

Every number in a game is a choice somebody made. These are yours. Change one, throw a few, decide if it's better.

How hard the world pulls the spear down. Low = floaty moon throw. High = drops like a rock.

How fast a fully charged spear leaves your hand. This sets how far you can possibly reach.

How long you hold for a full-power throw. Short = twitchy. Long = you have to commit.

Your design doc says 5 for Levels 1 and 2, and 20 for the tank. Try both and see how different they feel.